

Both of these showcase what a promising tool the galaxy editor is - unfortunately, we haven’t had enough time to truly sink our teeth into it.Įlsewhere in the cantina, Raynor can watch the propaganda-ridden Dominion news to gauge reaction to his campaign, or hire mercenaries. Incidentally, all the dialogue scenes in StarCraft II are built with the galaxy editor, a development tool that ships with the game and is available for users to create their own content.Īlso built with the galaxy editor is The Lost Viking, a mini-game that can be found in the cantina wing of the Hyperion. In each wing, Raynor can choose to interact with other characters in cut scenes – many of whom have additional missions for the player to complete, and almost all of whom are prepared to offer an opinion on current events. The ship itself operates as a large interactive menu composed of four wings. The staging ground for Raynor’s campaign is his Battlecruiser, the Hyperion. Wings of Liberty, however, successfully introduces significant role-playing and progression elements to its fundamental base-building formula. It’s a genre where you’re often set a stage and left to deliver the story yourself. Story is frequently moot, or at least less pressing, in a real-time strategy title. Particular narrative threads drop out (presumably to be picked up again in the two planned expansion packs), others occasionally feel too incidental and the conclusion is – as you’d expect – far from conclusive. Regrettably, Wings of Liberty is just one of three instalments in StarCraft II, so it’s also incomplete. It’s compelling, expertly paced and unburdened by unnecessary aggrandisement or allusion. The unfolding storyline is a slightly-greyed tale of good and evil.

Raynor’s motivation is to bring down the Dominion and its ruthless Emperor, Arcturus Mengsk. You play as Jim Raynor, a freedom fighter branded a rebel by the Terran Dominion – the ruling empire he unwittingly helped to install. StarCraft II: Wings of Liberty’s singleplayer campaign picks up four years after the events of the original. Therefore, although you may spot a few fatigue-induced fumbles, what you're reading is the real deal - we've clocked the campaign, been thrashed online, and had a good chance to verify our findings from the extensive preview sessions Blizzard were kind enough to provide us with stretching back to BlizzCon '08.Ī real-time strategy game set in a war torn universe plagued by political intrigue and beset by the constant threat of total annihilation, both StarCraft and its sequel recount the bloodied interactions of three races: the pioneering and politically corrupt human Terrans the Protoss, an ancient and ruthlessly objective alien species and the devouring Zerg, a xenomorphic alien swarm ruled by a single hive mind. We've been doing little else but playing StarCraft II since early Tuesday morning. It's not every day that Blizzard releases a game, so examining the nature of a new title from that developer in order to recommend it to others is a process fraught with trepidation.
